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    Gran Turismo 7

    Game » consists of 2 releases. Released Mar 04, 2022

    The seventh main entry in Polyphony Digital's driving simulator franchise.

    Gran Turismo 7 is receiving good reviews and I'm hoping Forza Motorsport Reboot is going to be good as well!

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    GTxForza

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    #1  Edited By GTxForza

    Dear motorsport fans!

    In the months prior to Gran Turismo 7 receiving reviews, I was anticipating this game to score between 80 to 90 on Metacritic then today, it scored 88, oh YES! meanwhile, Forza Motorsport Reboot (Another Simcade) still hasn't released another trailer yet as I guess that the developer is too busy developing the game as they couldn't make a new trailer yet so I guess they may show up by E3 2022.

    Gran Turismo 7 for PlayStation 5 Reviews - Metacritic

    Sidenotes:

    Here are the two reasons why Forza Horizon 5 is not comparable to Gran Turismo 7 and Forza Motorsport Reboot? because

    • Forza Horizon 5 is an open-world arcade racer so it is more recommended to compare it to Test Drive Unlimited Solar Crown instead because it's going to be an open-world arcade racer as well.
    • Gran Turismo 7 and Forza Motorsport Reboot are both Simcade circuit racers.

    Edit: Metacritic scores will change a couple of days after its release, due to newer reviews being submitted.

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    Nitro1183

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    I agree completely. They are very different games and have their own reasons to play. I have not played a Gran Turismo since GT4. I think my favorites are tied between 2 and 3. I actually was itching for sim racing recently and fired up FM7 and it's still fun. Not the best entry but it scratched my itch. I wish I could find a PS5 at the same time I have extra money so I could enjoy the next entry. It looks amazing. I can only seem to find bundles for around $700 at the game stop every now and then and I usually dipped into my extra money days before the manager texts me. Then when I build my cash back up they are nowhere to be found. I hope that Jeff G (not grub) does a quicklook for this game.

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    GTxForza

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    #3  Edited By GTxForza
    @nitro1183 said:

    I agree completely. They are very different games and have their own reasons to play. I have not played a Gran Turismo since GT4. I think my favorites are tied between 2 and 3. I actually was itching for sim racing recently and fired up FM7 and it's still fun. Not the best entry but it scratched my itch. I wish I could find a PS5 at the same time I have extra money so I could enjoy the next entry. It looks amazing. I can only seem to find bundles for around $700 at the game stop every now and then and I usually dipped into my extra money days before the manager texts me. Then when I build my cash back up they are nowhere to be found. I hope that Jeff G (not grub) does a quicklook for this game.

    To me, Forza Motorsport Reboot is going to be even better than Forza Motorsport 7, by having improved physics, tire compound change during pitstops and much more.

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    goosemunch

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    I'm not a huge GT fan (or any racing games in general) but I can say that what GT series gets right, compared to every other game in competition, is the 3rd person camera view.

    The problem with 3rd person view in most racing games (including sim-y ones like Forza Motorsport) is that the camera points toward the direction of momentum instead of where the car is heading. It means the camera reaction is always delayed, so not only does it feel unresponsive, it's easy to oversteer and fishtail. It's perfectly fine in arcady games like NFS or Horzon series (and you can get used to it to some degree), but if responsiveness is key, then you had to stick with either hood or cockpit view, limiting visibility. So yeah pick your poison there.

    GT series also used to have this problem (until 4 I think) but they started locking the camera in 3rd person view to where the car is pointing unless the car spins out of control, so the driving feels super responsive without having to switch to hood/cockpit view and limiting visibility. It's a no-compromise experience.

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    GTxForza

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    @goosemunch: For me in the Gran Turismo series and Forza Motorsport series, I prefer 1st person view because I use the racing wheel which gives me more precision in terms of car control.

    Meanwhile, in arcade racers such as Need For Speed, Test Drive, Forza Horizon, Project Gotham Racing and Driveclub, I prefer 3rd person view while using the controller pad because arcade-style racing games feature more forgiving physics and less physical momentum, making it feel more like radio control car.

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    VikingRk

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    In GT Sport (on a controller) I found myself using 3rd person at first anytime I was in a new car on a new track because it gave me a broad idea of how the car was handling. Then I'd switch to the first person where you can see the hood because ultimately it gives you a much finer feel for what the car is doing. The PS5 controller does a pretty good job of giving you feedback. I hear it's even better in GT7 but this is going to be the first game I dive in and buy a wheel for.

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    Wacomole

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    Even as a controller user in GT and other purely racing games, I stick to either the hood or bumper views for the extra sense of speed. If I'm feeling extra spicy and I want that "I'm actually driving this thing" feeling, I go for the cockpit view.

    Waaaay down on my list of preferred views is the 3rd person floating-behind-the-car option. I just can't seem to bring myself to use it.

    Now if we're talking driving in GTA or others of that ilk, then surprisingly the exact opposite is true. 3rd person all the way and sometimes (usually in the case of a Far Cry game) the cockpit view.

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    Shindig

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    Hood for circuit racing, third person for rally.

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    VikingRk

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    @shindig: Interesting. Rally is the one part of GT I can't use 3rd person. I'm always so close to losing the car and I just don't feel the connection between the car and the track in 3rd person.

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    Nodima

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    I hope I don't regret choosing this over GRID Legends as my first foray into car games since whichever GRID (1 or 2) was released as a Playstation Plus title back on PS3. I was definitely a car boy but never grew into a car man (I don't even own a car!) and put untold hours into Gran Turismo 2 and 3, so I'm hoping the graphics, DualSense feedback and general sense of comprehensive I Wanna Fuck These Cars energy will propel me to a good time. There was a time in my life where I completed the Super Speedway 150 Miles challenge multiple times with multiple vehicles, from a Mitsubishi 3000GT to the fully upgraded Suzuki Escudo Pikes Peak Edition so there's some long dormant part of me that's really up for this being my podcast/album game du jour this year over MLB The Show (fuck MLB!) ... provided I can resist the addict-level pull of another summer of Diamond Dynasty.

    I am worried about this game's soundtrack, though...the IGN video review made it seem quite terrible. Luckily, again, it's 2022 and the option to shut all the in-game music off, crank the sound effects and inject your own sounds into the game via Spotify is quite natural.

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    Shindig

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    I'll try to avoid spending credits as much as possible. I like seeing how far I can get with just prize cars. I think that's the most I miss from numbered Gran Turismos. A really specific sense of progression. I never quite clicked with Forza's switch to grouping events in seasons.

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    Nodima

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    @shindig: This is something I'm hoping to recapture as well. There's a reason I specifically called out the Mitsubishi 3000GT in this thread and it's because I drove that car into the damn ground, even when I had access to much better cars via either prizes or credits. It was such a workhorse for me back then. Though doing a quick google, apparently it wasn't in the US version of Gran Turismo 3 so I'm misremembering using it in that game after driving the hell out of it in Gran Turismo 2...I wonder what my main car was then 'cause there definitely was one...

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    VikingRk

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    @nodima said:

    so there's some long dormant part of me that's really up for this being my podcast/album game du jour this year over MLB The Show (fuck MLB!) ... provided I can resist the addict-level pull of another summer of Diamond Dynasty.

    It's actually going to do the same for me. The Show 21 was the first time I jumped into DD. I enjoyed it a lot as a podcast game, playing it with the sound completely off. After a year though, unless they bring some drastic changes to the mode, I don't see myself wanting to get back on that particular train.

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    judaspete

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    I plan to try this and Forza 8 when they come to PC. Never cared for the older ones, but I've grown to appreciate sim-cade type games more in the last few years.

    Though if any of these pull out some Hot Wheels type dlc like FH3 did, I would be all over that shit. Still an arcade racing guy at heart.

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    GTxForza

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    @judaspete: I see, for Forza Horizon 5 expansion DLC, I hope it will be either Hot Wheels or Lego with Trackmania vibes.

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    GTxForza

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    #16  Edited By GTxForza
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    Nodima

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    I think it's hilarious that after completing the tutorial (hot tip!: even the intermediate driver assist automatically brakes for you and it's a weird feeling) the first thing I've done is stumble onto an article about the physics of how and why a car turns. Actual sentence I've just read in a video game: "When you look at the diagram, you can see that the direction of the car's travel is at a lesser angle than then angle at which the tyres are pointed." Yes, tyres! This game is all tyres!

    What a welcome back into the arms of Gran Turismo!

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    Shindig

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    Yeah, I turned those assists off. Corner indicators are my only real guide. The licenses are all done. Bronzing them wasn't too tricky until I got into the super license.

    It's been good but I do want to get these cafe menus out of my life sharpish.

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    Nodima

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    #19  Edited By Nodima

    I'll also say that I didn't totally appreciate the herky jerky look of my car's driving at this fidelity on the left stick so I'm trying out using the DualSense as a racing wheel and I gotta say...I kind of love it? Especially with manual transmission turned on it feels like a really active way to race.

    Also, I love that Honda Fit is one the three non-preorder starter cars. The last serious relationship I was in, she drove a '14 Fit and so for me personally it's an awesome start to be like, yup, this car looks and feels like this. It's also making me legitimately cackle when I enter things like the Scapes mode (also, hilarious they wouldn't just call this Landscapes) and letting this game treat the Honda goddamn Fit like some kind of centerfold pin-up.

    I do get the feeling that car and map licensing (and all the physics and audio work Polyphony puts into replicating them) has gotten so expensive that they really skimped on the soundtrack, though. I'll give it a shot for a while but I could see this becoming a podcast game super quick.

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    Nodima

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    Also, I dunno what Jeff was on about with regard to the haptics in the quick look - I hope his controller isn't busted in some way! Maybe you just have to swap cars fairly often but even just doing the road car café menus, it's very apparent how different it feels behind the wheel of a '66 Beetle vs. a '11 Toyota Aqua, or even that Aqua vs. a '14 Honda Fit. It's also really incredible how different the handling and pedals feels between the scant amount of cars I have access to right now between the gyroscope controls and the triggers.

    Pretty happy with this purchase already!

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    sometingbanuble

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    Gran Turismo is kind of the most unfun racing game known to man. It's only good for checking out the interiors of cars and being able to look at them in 360 degrees. And that was the pre-internet (not the existence al gore but before it got good) back in the 90s. Some of the cars I'd consider buying today or have bought were because of seeing them in a videogame. My softened take on a miata being a chick car may have everything to do with the GT series. But yeah, games boring folks get Burnout Paradise instead.

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